The Theology of Brickbreaker

If you’ve got a Blackberry, you most likely have the Brickbreaker application, a game that requires you to go from level to level destroying bricks of varying density with nothing more than a ball and a paddle. It’s a mobile version of the old Arkanoid game for Nintendo. 

I’ve been playing this game for years, and I even switched back to a Blackberry from a SmartPhone simply because I missed the game. You might say I have a bit of an addiction. I might say I’ve discovered a new religion. You may be right, I may be crazy…

But here are the facts as I know them, and if you’ve played Brickbreaker at all you’ll see that I’ve uncovered evidence of a higher being at work; there’s no way some of this stuff is simply “programmed”:

1. Sometimes, the little ball just disappears right off the screen, effectively ending your game. This ONLY happens when you’re 15 levels in and have 16 lives. When you’re in the midst of a really awful game, that ball never gets lost. The lesson: Only the good (games) die young. 

2. One of the most important aspects of the game are the hidden capsules that drop from bricks after the bricks have been hit with the ball. One of these capsules is “Flip”, which makes your paddle move in the opposite direction until a new capsule negates this syndrome. Getting “Flip” sucks, but you do get 50 important points if you accept the capsule at your own peril. The lesson: “the treacherous are caught by their own greed” (Proverbs 11:6)

3. During the course of a normal game, you have the chance to pick up more chances to play by getting “Life” capsules. These are the most important capsules you can get, as nothing is more helpful to you in trying to reach a high score. It’s important not to squander lives when possibl

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